Pixars
moving making has a long design process. A Pixar movie takes about four to five
years to be ready. Pixar emphasis on planning all based on storytelling.
Filiming is a visual presentation. The first development when creating a film is using the traditional ability like drawing, painting, sculpture and storytelling.
Pixar build the idea slowly using collaboration of the team so there would be different opinion and different ideas. The team consists of designers and animators.
Filiming is a visual presentation. The first development when creating a film is using the traditional ability like drawing, painting, sculpture and storytelling.
Pixar build the idea slowly using collaboration of the team so there would be different opinion and different ideas. The team consists of designers and animators.
"Making
movies isn't always about pride in what we can achieve as individuals...
Making movies is about the pride you feel as a group." said Michael Giacchina
Making movies is about the pride you feel as a group." said Michael Giacchina
Pixar's
animation process is as follows:
STORY IDEA
First, Pixar
begin by thinking about story ideas. Then the ideas continue to evaluate in the
team.
TEXT
TREATMENT
They create a
short document that includes main ideas. This document will continue to be
developed until they have a clear idea and open possibilities.
SCRIPT
The script
is always written after the idea developed.
STORYBOARD
Storyboards
are like a free hand-drawn version of the movie. Each storyboard the artist has
a script, which includes characters feelings and emotion that need to be seen
in movement. These guidelines helped the artist know what to draw and what to
produce to the director.
VOICE TALENT
Talented
actors record their voices for this animated movie..
LOOK AND
FEEL (COLOUR SCRIPTS)
Based on
design process (the storyboard, their idea generation, the sketching and the
script). The art department created an inspirational art illustrating the environment
and the characters. They also design the props, the set and colour scheme. The
colour is created by light and the light is a really important element in the
screen
MODELS
The
characteristic of Pixar animation software is to create a three-dimensional pc models
that include characters, props and sets. With this 3D modelling software
you can visualize the shape and the motion that include action and expressions.
Sometimes they use the method of sculpture by hand and then scanned in 3D
software or modelled directly in 3D software. Because this is a 3D object
that is on its axis this can be rotate and viewed with different angle. When
you start modelling all you can see is the wireframe of the object or of the
character, because there wouldn't be any colour surface of textures.
The characters are given "avars", with this the object can move. Like example, Woody has 100 avars in his face alone.
The characters are given "avars", with this the object can move. Like example, Woody has 100 avars in his face alone.
SETS
The set is
created where the actor to appear in the film. As the set is created they have
to include the props in it chairs, curtains, and toys, to build a realistic
since. The characters are established on the set in a process
called blocking. The director and experts animators block the key of the character
positions and they take many types of shots with the camera in different angles
for the movie.
SHOTS
To transfer
the idea in a 3D scene, they put the character in the scene and take separate
shots with their camera to catch. There are multiple of shots taken, this is so
they give it to the editor and choose layout to cut so then they create the
storytelling effect. When this process is ready it is time to begin the
animation.
ANIMATION
Pixar's
still use traditional animation because they draw or paint the shots. Using
Pixar's animation software, they choreograph the movements and expressions in
each scene. Pixar's animators choreograph the action in each scene by construct
key frames or poses. They are using computer commands and the character's
avars to construct key poses. Automatically the computer then creates the
"in-between" frames, which the animator modify as needed. It's normal
when an animator start over a single short animated part many times before the
director is content.
SHADE
3D software that
explains surface factures contains of textures, finishes and colours are applied
to every think in the scene. These programs, called "shaders," can affect
many type of display, including wood, metal, fabric, glass, hair and skin.
Practically everything is given texture and colour from this stage, including
characters and props. They try to make scene look as real as possible like
characters dressed with clothing that creased and flows naturally with body motion,
hair and fur that waves in the wind, and skin that looks real enough to touch.
LIGHTING
The light creates
the mood and emotions of every scene. By using "digital light", every
scene is lit in different levels. The Lighting is inspired from colour and the scripts
created by the art department. Animators create ambient by spotlights to create
a more depth, shadows and moods.
RENDERING
Rendering is
the final process. It gathers every shoot together (sets, colours, character
movement), into a one frame of film. Pixar's
uses RenderMan as a software t "draws" the final product by computing
every pixel of the picture from the model, animation, shading, and lighting
information.
By using a great digitar all the design process is combined together that create one frame of film. Even a company like Pixar, it takes time to render one frame of the film. A Pixar animated films consists of 24 frames per second. There are about 130,000 frames in about 90 minute animated films.
By using a great digitar all the design process is combined together that create one frame of film. Even a company like Pixar, it takes time to render one frame of the film. A Pixar animated films consists of 24 frames per second. There are about 130,000 frames in about 90 minute animated films.
FINAL
TOUCHES AND MUSICAL SCORE
Editor to
complete the composition of the animators is including sound effects and
background music. sounds are edit when they adds special effects.
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