This
model has a fantastic design, this is because of the curves geometric. The
software Sketchup is not appropriate an organic modelling. Rhino is a better
software to create these type of curves because it continues on NURBS based modeling instead of mesh which allows for more coordination and management of complicated geometry.
Process
Sometimes
people based there design on the limitation of the software. In my opinion that's
something that annoys me because it's better to create a design that you desire.
First you can sketch on the software that don't have the appropriate tools and then use something vast as software to create a great design.
Before
model making, designer start sketching the ideas on papers. The designer found
out that sketchup and Rhino are really similar to each other so he preferred
using them both.
Sketchup
take much more time to make curves and so he could emphases more on testing and develop
new ideas and structures instead of sketching on paper. Above, are the designer's
sketches. He produces many type of sketching, so he could designing and developing new
forms. If you can see Alex manipulated every form, so he could find the right design.
Sketches it only takes seconds but modelling
takes hours. The one below is a massing model and it is used to analyze basic forms
and ideas. He used a plan and section to give her a great basic volume
information from which he could continue developing.
He
was focusing on
·
Where
and how the shadows are going to show.
·
How
to design the land around the building
·
And
if the form would be strong enough for my concept and accomplishment
Alex
said that once he has a great base to begin with he could continue modelling
easily now. He began with "the curves and softening the transition".
he said that he tested plugins and he seem to have a problem, the problem was
that they where really unstable. If they were not used right the model would crash.
The list of plugins that the designer found best to work with are the FREDO Tools and more particularly the
Curviloft plugin.
For
this 3D model, he used the “loft by spline”, and sometimes he has used “loft
along path” and “skinning” in previous models.
Process
start :
1.
"
Taking line work off of my base massing model
2.
using
the Arc tool to soften the corners
3.
leaving
me with smooth line work to loft."
Once
there are loads of lines prepared to loft, He starts the Curviloft plugin.
1.
"I
choose the first spline curve,
2.
then
I choose the second spline curve,
3.
and
then hit the check mark twice to complete the process."
The plugin job is to
soften the surface among the two spline curves. The plugin are great to use
because they are really fixed and can be used inside of groups.
The
more you have splines the more complex the geometric model be and the plugin
handle it more easily.
For
the final think is to clean up and erase any unneeded line. by this you have to
hide the line work.
Underneath
we are seeing one with hidden geometric on and the other with it off. Which one
looks better?
You
can see more clearly the geometric design and this is how a model should be
produced.
If
familiar with Rhino, 3DS, Maya, etc, you know lofting is an important tool when
doing this type of design. However, In Sketchup it's not that familiar with it
and that's why sketch up is losing its population.
These are some fine sketches of the final product.
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